| Finished | ||||||
|---|---|---|---|---|---|---|
| Strong | Reckless | quality_bonus2 | diff | 40.0+0.40 | LLR: -2.27 (-2.25, 2.89) [0.00, 3.00] Games: 61288 W: 15176 L: 15175 D: 30937 Ptnml(0-2): 35, 6294, 17988, 6289, 38 | quality bonus for Exact entries during transposition table replacement |
| Strong | Reckless | quality_bonus2 | diff | 8.0+0.08 | LLR: 2.91 (-2.25, 2.89) [0.00, 3.00] Games: 37136 W: 9672 L: 9423 D: 18041 Ptnml(0-2): 124, 4035, 10007, 4272, 130 | quality bonus for Exact entries during transposition table replacement |
| Strong | Reckless | quality_bonus | diff | 40.0+0.40 | LLR: -0.48 (-2.25, 2.89) [0.00, 3.00] Games: 123864 W: 30644 L: 30425 D: 62795 Ptnml(0-2): 55, 12592, 36412, 12825, 48 | |
| Strong | Reckless | quality_bonus | diff | 8.0+0.08 | LLR: 2.93 (-2.25, 2.89) [0.00, 3.00] Games: 19082 W: 4935 L: 4725 D: 9422 Ptnml(0-2): 48, 2040, 5181, 2198, 74 | prioritize quality bonus to Exact entries |
| Strong | Reckless | tt_age | diff | 8.0+0.08 | LLR: -2.54 (-2.25, 2.89) [0.00, 3.00] Games: 60550 W: 15403 L: 15420 D: 29727 Ptnml(0-2): 233, 7098, 15659, 7023, 262 | try larger factor |
| Strong | Reckless | is_same_key | diff | 8.0+0.08 | LLR: -2.30 (-2.25, 2.89) [0.00, 3.00] Games: 18494 W: 4692 L: 4789 D: 9013 Ptnml(0-2): 91, 2180, 4804, 2079, 93 | we check that we're writing to the same entry inside a cluster of 3 |
| Strong | Reckless | tt | diff | 4.0+0.04 | LLR: -2.26 (-2.25, 2.89) [0.00, 3.00] Games: 21012 W: 5447 L: 5538 D: 10027 Ptnml(0-2): 124, 2520, 5310, 2427, 125 | double TT cluster size and use SSE2 for key lookups |
| Strong | Reckless | least_see | diff | 4.0+0.04 | LLR: 2.91 (-2.25, 2.89) [0.00, 3.00] Games: 129900 W: 34216 L: 33746 D: 61938 Ptnml(0-2): 750, 14508, 34018, 14870, 804 | try masking in least_valuable_attacker |
| Strong | Reckless | bound | diff | 4.0+0.04 | LLR: 0.42 (-2.25, 2.89) [0.00, 3.00] Games: 105920 W: 27641 L: 27381 D: 50898 Ptnml(0-2): 554, 11644, 28281, 11950, 531 | use transmute |
| Strong | Reckless | sliding | diff | 4.0+0.04 | LLR: -2.40 (-2.25, 2.89) [0.00, 3.00] Games: 34396 W: 8885 L: 8951 D: 16560 Ptnml(0-2): 159, 3879, 9191, 3807, 162 | slightly faster, hopefully |
| Strong | Reckless | hybrid | diff | 4.0+0.04 | LLR: -2.39 (-2.25, 2.89) [0.00, 3.00] Games: 34168 W: 8751 L: 8819 D: 16598 Ptnml(0-2): 212, 3934, 8845, 3896, 197 | retest |
| Strong | Reckless | hybrid | diff | 4.0+0.04 | LLR: 3.00 (-2.25, 2.89) [-2.75, 0.25] Games: 38944 W: 10085 L: 9978 D: 18881 Ptnml(0-2): 195, 4327, 10340, 4396, 214 | try scalar bishop attacks for low popcount |
| Strong | Reckless | knight_attacks | diff | 4.0+0.04 | LLR: 2.90 (-2.25, 2.89) [-2.75, 0.25] Games: 16110 W: 4254 L: 4114 D: 7742 Ptnml(0-2): 66, 1725, 4322, 1887, 55 | optimize knight_attacks_setwise |
| Strong | Reckless | faillow | diff | 4.0+0.04 | LLR: -10.34 (-2.25, 2.89) [-2.75, 0.25] Games: 2590 W: 283 L: 1414 D: 893 Ptnml(0-2): 277, 618, 361, 37, 2 | fail low |
| Strong | Reckless | mul_add | diff | 4.0+0.04 | LLR: 0.00 (-2.25, 2.89) [0.00, 3.00] Games: 0 W: 0 L: 0 D: 0 Ptnml(0-2): 0, 0, 0, 0, 0 | use mul_add and rotate instead of remove/add |
| Strong | Reckless | noclamp | diff | 4.0+0.04 | LLR: -2.48 (-2.25, 2.89) [0.00, 3.00] Games: 17290 W: 4351 L: 4458 D: 8481 Ptnml(0-2): 71, 1965, 4679, 1860, 70 | will maxmin beat clamp for i32? |
| Strong | Reckless | noclamp | diff | 4.0+0.04 | LLR: 3.13 (-2.25, 2.89) [0.00, 3.00] Games: 15748 W: 4184 L: 3959 D: 7605 Ptnml(0-2): 89, 1679, 4121, 1888, 97 | .clamp can produce suboptimal code. this replaces it with custom functions that do max then min. |
| Strong | Reckless | pointer | diff | 4.0+0.04 | LLR: -2.27 (-2.25, 2.89) [-2.75, 0.25] Games: 25230 W: 6399 L: 6581 D: 12250 Ptnml(0-2): 118, 2941, 6689, 2739, 128 | rename for clarity [Approver's Remark] is use of simpl bounds here correct? rfc |