Finished
DanSamRecklesscutoff_cnt_to_cutoff_value_2diff8.0+0.08
LLR: -2.42 (-2.25, 2.89) [0.00, 3.00]
Games: 40154 W: 10019 L: 10073 D: 20062
Ptnml(0-2): 100, 4802, 10299, 4804, 72
try !cutnode instead of extension
DanSamRecklesscutoff_cnt_to_cutoff_valuediff40.0+0.40
LLR: -2.26 (-2.25, 2.89) [0.00, 3.00]
Games: 98912 W: 23928 L: 23849 D: 51135
Ptnml(0-2): 41, 11143, 26999, 11242, 31
Merge branch 'main' into cutoff_cnt_to_cutoff_value
DanSamRecklesssegment_corrhist_1diff8.0+0.08
LLR: -1.08 (-2.25, 2.89) [0.00, 3.00]
Games: 2756 W: 658 L: 716 D: 1382
Ptnml(0-2): 11, 357, 692, 315, 3
Try segment corrhist (4x4) area key near our king
DanSamRecklesssmall_probcut_1diff8.0+0.08
LLR: -2.26 (-2.25, 2.89) [0.00, 3.00]
Games: 15040 W: 3697 L: 3797 D: 7546
Ptnml(0-2): 39, 1832, 3891, 1706, 52
try small probcut idea variant - not that "agressive" (tt_depth >= depth - 2)
DanSamRecklesscutoff_cnt_to_cutoff_valuediff8.0+0.08
LLR: 2.90 (-2.25, 2.89) [0.00, 3.00]
Games: 69652 W: 17518 L: 17198 D: 34936
Ptnml(0-2): 152, 8026, 18152, 8342, 154
Use "weights" for cutoff count instead of incrementing 1
DanSamRecklesscutoff_cnt_next_cutnodediff8.0+0.08
LLR: -2.37 (-2.25, 2.89) [0.00, 3.00]
Games: 17384 W: 4258 L: 4357 D: 8769
Ptnml(0-2): 28, 2077, 4585, 1970, 32
Increase reduction in the cutoff count reduction if the next node is cutnode (FDS)
DanSamRecklessprobcut_cutoff_cnt_incdiff8.0+0.08
LLR: -2.29 (-2.25, 2.89) [0.00, 3.00]
Games: 16884 W: 4098 L: 4195 D: 8591
Ptnml(0-2): 27, 2080, 4331, 1971, 33
Increment cutoff count in the probcut
DanSamRecklesscutoff_hist_3diff8.0+0.08
LLR: -2.34 (-2.25, 2.89) [0.00, 3.00]
Games: 15878 W: 3963 L: 4067 D: 7848
Ptnml(0-2): 55, 1930, 4072, 1828, 54
try 1:1 implementation of the idea (https://tests.stockfishchess.org/tests/view/6971d6b712ee1f6231b97369)
DanSamRecklesscutnode_corr_2diff8.0+0.08
LLR: -2.29 (-2.25, 2.89) [0.00, 3.00]
Games: 6158 W: 1453 L: 1568 D: 3137
Ptnml(0-2): 14, 727, 1704, 628, 6
DanSamRecklesscutnode_corr_2diff8.0+0.08
LLR: -2.43 (-2.25, 2.89) [0.00, 3.00]
Games: 20142 W: 4954 L: 5050 D: 10138
Ptnml(0-2): 55, 2296, 5455, 2220, 45
3171793
DanSamRecklesscutnode_corr_2diff8.0+0.08
LLR: -2.26 (-2.25, 2.89) [0.00, 3.00]
Games: 12086 W: 2993 L: 3100 D: 5993
Ptnml(0-2): 29, 1509, 3074, 1402, 29
DanSamRecklesscutnode_corrdiff8.0+0.08
LLR: -2.26 (-2.25, 2.89) [0.00, 3.00]
Games: 26810 W: 6679 L: 6753 D: 13378
Ptnml(0-2): 69, 3209, 6944, 3093, 90
different bonus formula for cutnode corrhist + use it to adjust nmp threshold
DanSamRecklesscutnode_corrdiff8.0+0.08
LLR: -2.26 (-2.25, 2.89) [0.00, 3.00]
Games: 11516 W: 2773 L: 2882 D: 5861
Ptnml(0-2): 35, 1432, 2932, 1325, 34
add seperate correction history for cutnodes
DanSamRecklesscutnode_corrdiff8.0+0.08
LLR: -2.27 (-2.25, 2.89) [0.00, 3.00]
Games: 10518 W: 2605 L: 2713 D: 5200
Ptnml(0-2): 21, 1278, 2761, 1186, 13
allow more nmp if we have overall good information about the current cutnode
DanSamRecklessnmp_hist_2diff8.0+0.08
LLR: -2.27 (-2.25, 2.89) [0.00, 3.00]
Games: 13280 W: 3288 L: 3393 D: 6599
Ptnml(0-2): 42, 1619, 3416, 1528, 35
take 2 - adjust division constant to 128
DanSamRecklesscutoff_hist_2diff8.0+0.08
LLR: -2.50 (-2.25, 2.89) [0.00, 3.00]
Games: 6180 W: 1446 L: 1578 D: 3156
Ptnml(0-2): 11, 798, 1604, 666, 11
take 2 - adjust division constant to 256
DanSamRecklessnmp_hist_1diff8.0+0.08
LLR: -2.37 (-2.25, 2.89) [0.00, 3.00]
Games: 59788 W: 14917 L: 14925 D: 29946
Ptnml(0-2): 136, 7117, 15408, 7085, 148
Null move history for adjusting nmp threshold
DanSamRecklesscutoff_histdiff8.0+0.08
LLR: -2.26 (-2.25, 2.89) [0.00, 3.00]
Games: 7822 W: 1897 L: 2012 D: 3913
Ptnml(0-2): 19, 982, 2023, 869, 18
Cutoffhistory for rfp